출처: https://ephtracy.github.io/index.html?page=mv_controls
Shortcut
macOS : Use Command instead of Ctrl
Key | Command | Modifier |
---|---|---|
>> Console | ||
TAB | activate console | |
F6 / 6 | screenshot | +CTRL : for whole window |
>> Camera | ||
RButton | rotate camera | =LButton+M |
MButton | move camera focus | |
RButton+Space | move camera focus | =WASDQE+Space |
RButton+X | set camera focus | |
RButton+K | navigate to 90 degree view | |
RButton+Ruler | snap camera angle to multiples of 5 degrees | |
WASDQE | rotate camera / move camera (freestyle mode) | |
WHEEL | zoom in/out | |
F5 / 5 | save current camera pose | |
F7 / 7 | load current camera pose | |
>> Model File | ||
CTRL+S | Save model | |
CTRL+SHIFT+S | Save As | |
CTRL+O | Open model | |
CTRL+SHIFT+O | Import Model | |
CTRL+N | New model | |
CTRL+SHIFT+N | Duplicate model | |
>> Edit | ||
CTRL+Z | undo | |
CTRL+Y | redo | =CTRL+SHIFT+Z |
U | fUll model | |
I | fIll model | |
Backspace/Delete | empty model | |
>> Select | ||
CTRL+A | select all | |
CTRL+R | select inverse | |
CTRL+D | deselect all | |
CTRL+C | copy voxels | |
CTRL+X | cut voxels | |
CTRL+V | paste voxels | |
>> Brush Shape | ||
V | Voxel shape brush | +/- : resize brush |
F | Face shape brush | |
B | Box shape brush (Box flat) | |
L | Line shape brush | |
C | Center shape brush (Circle) | |
P | Pattern shape brush ?? | +/-, 9, 0 : rotate around z, x, y axis |
Arrow/Page keys : add local offset to pattern model | ||
Home key : reset local offset to 0 | ||
>> Brush Type | ||
ALT+LButton | pick voxel color | |
CTRL+LButton | move model | +SHIFT : move in normal direction |
LButton [Renderer Mode] | pick focus of Depth of Field | |
ALT+LButton [Renderer Mode] | pick voxel material | |
T | aTtach brush | +SHIFT : temporally switch to Erase Brush |
R | eRase brush | +SHIFT : temporally switch to Attach Brush |
G | paint brush | |
N | selection brush | +SHIFT : add selection; +SHIFT+ALT : subtract selection |
>> Mirror Mode | ||
1 | mirror x | |
2 | mirror y | |
3 | mirror z | |
>> Axis Mode | ||
CTRL+1 | loft x | |
CTRL+2 | loft y | |
CTRL+3 | loft z | |
>> Render | ||
CTRL+E | display Edge | |
CTRL+G | display Grid | |
CTRL+F | display Frame | |
CTRL+U | display groUnd | |
CTRL+B | display Background | |
CTRL+W | display shadoW | |
>> Palette | ||
CTRL+DRAG | duplicate color | |
CTRL+SHIFT+DRAG | fill block | |
ALT+SHIFT+DRAG | fill gradient block |
Press TAB to Enable/Enter Commands
Press Enter to Enter Commands
Press UP/DOWN to Select History Input
Command Format | Description | Example |
---|---|---|
sel_none | select none | |
sel_all | select all | |
sel_inv | select inverse | |
copy | copy voxels | |
cut | cut voxels | |
paste | paste voxels | |
size [x y z] | resize model | size 45 60 120 |
shrink | fit model size | |
zero | clear all voxels | |
full | full volume | |
fill | paint all voxels with same color | |
inv | inverse solid and empty space | |
flip [axis] | flip model | flip x y |
loop [axis] [offset] | move model | loop z 1 x -2 |
scale [xyz] [factor] | scale model (xyz is optional) | scale x 0.5 yz 2.8 | scale 2.0 |
x2 | double model size | |
rot [axis] [degree] | rotate model | rot x 30 |
rot90 [axis] | rotate model 90 degree | rot90 x |
repeat [xyz] [factor] | repeat model, negative value for mirror repeat (xyz is optional) | repeat xy 4 z -0.5 | repeat 2.0 |
mir [axis] | mirror symmetry, default axis is x | mir x | mir --> xyz 값이 절반 이하일때만 가능 |
dia [axis] | diagonal symmetry, default axis is z | dia x | dia |
dil [axis] | dilation, +z : positive direction, -z : negative direction, z : both directions | dil +z | dil xyz |
ero [axis] | erosion, +z : positive direction, -z : negative direction, z : both directions ??? | ero +z-yx |
flood [colorIndex] | if colorIndex == 0, remove all invisible voxels | flood 0 |
otherwise, fill all invisible space with colorIndex | flood 73 | |
noise [seed scale min max] | default value : scale = 0.03 min = 0.2 max = 0.5 | noise 123 0.03 0.2 0.5 |
rand [min max] | paint model with random color index between min and max | rand 10 15 |
maze [edge length] | generate maze shape | maze 8 |
pal mask | mask out all unused color swatches | |
pal fill [index] | fill palette with chosen color index | pal fill 100 |
pal bw/mac | generate grey or default mac palette | pal bw |
o [file type] | export model | o obj | o slice |
odir [file type] | export all models in current folder displayed in model list | odir obj |
xs [option] [shader name] [arg0] [arg1] ... | generate model/anim by custom voxel shader in folder [shader/] | xs wave (-n : num interations; -prev : based on previoud frame; -cur : based on current frame ) |
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