출처: https://ephtracy.github.io/index.html?page=mv_controls
Shortcut
macOS : Use Command instead of Ctrl
| Key | Command | Modifier | 
|---|---|---|
| >> Console | ||
| TAB | activate console | |
| F6 / 6 | screenshot | +CTRL : for whole window | 
| >> Camera | ||
| RButton | rotate camera | =LButton+M | 
| MButton | move camera focus | |
| RButton+Space | move camera focus | =WASDQE+Space | 
| RButton+X | set camera focus | |
| RButton+K | navigate to 90 degree view | |
| RButton+Ruler | snap camera angle to multiples of 5 degrees | |
| WASDQE | rotate camera / move camera (freestyle mode) | |
| WHEEL | zoom in/out | |
| F5 / 5 | save current camera pose | |
| F7 / 7 | load current camera pose | |
| >> Model File | ||
| CTRL+S | Save model | |
| CTRL+SHIFT+S | Save As | |
| CTRL+O | Open model | |
| CTRL+SHIFT+O | Import Model | |
| CTRL+N | New model | |
| CTRL+SHIFT+N | Duplicate model | |
| >> Edit | ||
| CTRL+Z | undo | |
| CTRL+Y | redo | =CTRL+SHIFT+Z | 
| U | fUll model | |
| I | fIll model | |
| Backspace/Delete | empty model | |
| >> Select | ||
| CTRL+A | select all | |
| CTRL+R | select inverse | |
| CTRL+D | deselect all | |
| CTRL+C | copy voxels | |
| CTRL+X | cut voxels | |
| CTRL+V | paste voxels | |
| >> Brush Shape | ||
| V | Voxel shape brush | +/- : resize brush | 
| F | Face shape brush | |
| B | Box shape brush (Box flat) | |
| L | Line shape brush | |
| C | Center shape brush (Circle) | |
| P | Pattern shape brush ?? | +/-, 9, 0 : rotate around z, x, y axis | 
| Arrow/Page keys : add local offset to pattern model | ||
| Home key : reset local offset to 0 | ||
| >> Brush Type | ||
| ALT+LButton | pick voxel color | |
| CTRL+LButton | move model | +SHIFT : move in normal direction | 
| LButton [Renderer Mode] | pick focus of Depth of Field | |
| ALT+LButton [Renderer Mode] | pick voxel material | |
| T | aTtach brush | +SHIFT : temporally switch to Erase Brush | 
| R | eRase brush | +SHIFT : temporally switch to Attach Brush | 
| G | paint brush | |
| N | selection brush | +SHIFT : add selection; +SHIFT+ALT : subtract selection | 
| >> Mirror Mode | ||
| 1 | mirror x | |
| 2 | mirror y | |
| 3 | mirror z | |
| >> Axis Mode | ||
| CTRL+1 | loft x | |
| CTRL+2 | loft y | |
| CTRL+3 | loft z | |
| >> Render | ||
| CTRL+E | display Edge | |
| CTRL+G | display Grid | |
| CTRL+F | display Frame | |
| CTRL+U | display groUnd | |
| CTRL+B | display Background | |
| CTRL+W | display shadoW | |
| >> Palette | ||
| CTRL+DRAG | duplicate color | |
| CTRL+SHIFT+DRAG | fill block | |
| ALT+SHIFT+DRAG | fill gradient block | 
Press TAB to Enable/Enter Commands 
Press Enter to Enter Commands 
Press UP/DOWN to Select History Input 
| Command Format | Description | Example | 
|---|---|---|
| sel_none | select none | |
| sel_all | select all | |
| sel_inv | select inverse | |
| copy | copy voxels | |
| cut | cut voxels | |
| paste | paste voxels | |
| size [x y z] | resize model | size 45 60 120 | 
| shrink | fit model size | |
| zero | clear all voxels | |
| full | full volume | |
| fill | paint all voxels with same color | |
| inv | inverse solid and empty space | |
| flip [axis] | flip model | flip x y | 
| loop [axis] [offset] | move model | loop z 1 x -2 | 
| scale [xyz] [factor] | scale model (xyz is optional) | scale x 0.5 yz 2.8 | scale 2.0 | 
| x2 | double model size | |
| rot [axis] [degree] | rotate model | rot x 30 | 
| rot90 [axis] | rotate model 90 degree | rot90 x | 
| repeat [xyz] [factor] | repeat model, negative value for mirror repeat (xyz is optional) | repeat xy 4 z -0.5 | repeat 2.0 | 
| mir [axis] | mirror symmetry, default axis is x | mir x | mir --> xyz 값이 절반 이하일때만 가능 | 
| dia [axis] | diagonal symmetry, default axis is z | dia x | dia | 
| dil [axis] | dilation, +z : positive direction, -z : negative direction, z : both directions | dil +z | dil xyz | 
| ero [axis] | erosion, +z : positive direction, -z : negative direction, z : both directions ??? | ero +z-yx | 
| flood [colorIndex] | if colorIndex == 0, remove all invisible voxels | flood 0 | 
| otherwise, fill all invisible space with colorIndex | flood 73 | |
| noise [seed scale min max] | default value : scale = 0.03 min = 0.2 max = 0.5 | noise 123 0.03 0.2 0.5 | 
| rand [min max] | paint model with random color index between min and max | rand 10 15 | 
| maze [edge length] | generate maze shape | maze 8 | 
| pal mask | mask out all unused color swatches | |
| pal fill [index] | fill palette with chosen color index | pal fill 100 | 
| pal bw/mac | generate grey or default mac palette | pal bw | 
| o [file type] | export model | o obj | o slice | 
| odir [file type] | export all models in current folder displayed in model list | odir obj | 
| xs [option] [shader name] [arg0] [arg1] ... | generate model/anim by custom voxel shader in folder [shader/] | xs wave (-n : num interations; -prev : based on previoud frame; -cur : based on current frame ) | 
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