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unity3d

magicaVoxel shortcut & command

by java개발자 2017. 11. 24.

출처: https://ephtracy.github.io/index.html?page=mv_controls

Shortcut

macOS : Use Command instead of Ctrl

KeyCommandModifier
>> Console
TABactivate console
F6 / 6screenshot+CTRL : for whole window
>> Camera
RButtonrotate camera=LButton+M
MButtonmove camera focus
RButton+Spacemove camera focus=WASDQE+Space
RButton+Xset camera focus
RButton+Knavigate to 90 degree view
RButton+Rulersnap camera angle to multiples of 5 degrees
WASDQErotate camera / move camera (freestyle mode)
WHEELzoom in/out
F5 / 5save current camera pose
F7 / 7load current camera pose
>> Model File
CTRL+SSave model
CTRL+SHIFT+SSave As
CTRL+OOpen model
CTRL+SHIFT+OImport Model
CTRL+NNew model
CTRL+SHIFT+NDuplicate model
>> Edit
CTRL+Zundo
CTRL+Yredo=CTRL+SHIFT+Z
UfUll model
IfIll model
Backspace/Deleteempty model
>> Select
CTRL+Aselect all
CTRL+Rselect inverse
CTRL+Ddeselect all
CTRL+Ccopy voxels
CTRL+Xcut voxels
CTRL+Vpaste voxels
>> Brush Shape
VVoxel shape brush+/- : resize brush
FFace shape brush
B

Box shape brush (Box flat)

L

Line shape brush

CCenter shape brush (Circle)
PPattern shape brush ??+/-, 9, 0 : rotate around z, x, y axis
Arrow/Page keys : add local offset to pattern model
Home key : reset local offset to 0
>> Brush Type
ALT+LButtonpick voxel color
CTRL+LButtonmove model+SHIFT : move in normal direction
LButton [Renderer Mode]pick focus of Depth of Field
ALT+LButton [Renderer Mode]pick voxel material
TaTtach brush+SHIFT : temporally switch to Erase Brush
ReRase brush+SHIFT : temporally switch to Attach Brush
Gpaint brush
Nselection brush+SHIFT : add selection; +SHIFT+ALT : subtract selection
>> Mirror Mode
1mirror x
2mirror y
3mirror z
>> Axis Mode
CTRL+1loft x
CTRL+2loft y
CTRL+3loft z
>> Render
CTRL+Edisplay Edge
CTRL+Gdisplay Grid
CTRL+Fdisplay Frame
CTRL+Udisplay groUnd
CTRL+Bdisplay Background
CTRL+Wdisplay shadoW
>> Palette
CTRL+DRAGduplicate color
CTRL+SHIFT+DRAGfill block
ALT+SHIFT+DRAGfill gradient block


Press TAB to Enable/Enter Commands 
Press Enter to Enter Commands 
Press UP/DOWN to Select History Input 

Command FormatDescriptionExample
sel_noneselect none
sel_allselect all
sel_invselect inverse
copycopy voxels
cutcut voxels
pastepaste voxels
size [x y z]resize modelsize 45 60 120
shrinkfit model size
zeroclear all voxels
fullfull volume
fillpaint all voxels with same color
invinverse solid and empty space
flip [axis]flip modelflip x y
loop [axis] [offset]move modelloop z 1 x -2
scale [xyz] [factor]scale model (xyz is optional)scale x 0.5 yz 2.8 | scale 2.0
x2double model size
rot [axis] [degree]rotate modelrot x 30
rot90 [axis]rotate model 90 degreerot90 x
repeat [xyz] [factor]repeat model, negative value for mirror repeat (xyz is optional)repeat xy 4 z -0.5 | repeat 2.0
mir [axis]mirror symmetry, default axis is x

mir x | mir --> xyz 값이 절반 이하일때만 가능

dia [axis]diagonal symmetry, default axis is zdia x | dia
dil [axis]dilation, +z : positive direction, -z : negative direction, z : both directionsdil +z | dil xyz
ero [axis]erosion, +z : positive direction, -z : negative direction, z : both directions ???ero +z-yx
flood [colorIndex]if colorIndex == 0, remove all invisible voxelsflood 0
otherwise, fill all invisible space with colorIndexflood 73
noise [seed scale min max]default value : scale = 0.03 min = 0.2 max = 0.5noise 123 0.03 0.2 0.5
rand [min max]paint model with random color index between min and maxrand 10 15
maze [edge length]generate maze shapemaze 8
pal maskmask out all unused color swatches
pal fill [index]fill palette with chosen color indexpal fill 100
pal bw/macgenerate grey or default mac palettepal bw
o [file type]export modelo obj | o slice
odir [file type]export all models in current folder displayed in model listodir obj
xs [option] [shader name] [arg0] [arg1] ...generate model/anim by custom voxel shader in folder [shader/]xs wave (-n : num interations; -prev : based on previoud frame; -cur : based on current frame )


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